![]() ![]() ![]() Maybe I need more wood than a copper axe is worth cutting down. Maybe I want gold bricks, maybe I need to be in hardmode to get flesh blocks. The first is being incapable of making it right off the bat. I have 2 main problems with any building I make. On another world, the spawn point was in a wall so you'd immediately bust in like Kool-Aid Man, and then have to rebuild whatever was in that room. On one world, logging in with a new character dropped you right into a lava moat. I've also learned to pay close attention to the original spawn point's location. Not to mention the nightmare something like Mothron might be later in the game. There's no flow, there's lots of dead-ends, and sometimes I have to make huge back-and-forth trips among distant storage rooms, NPC homes, and crafting stations. What's wrong with yours?įor me, my usual issue is that I make a huge, elaborate fortress with little thought as to how quickly I can get around. Or maybe it's just a butt-ugly dirt tower because you didn't feel like doing something elaborate. Maybe you badly underestimated your storage needs, and have to keep sticking additional chests in stupid places. So having justified myself and my playing style, let me share the first stages of my first really big build in Terraria and the solution I have come up with for my “single entrance” problem.Regardless of how much effort you put into building, you're pretty much guaranteed to find some issues with your base once you have it all built. And I kind of fail to see what the fun of Terraria is if you’re just going to play it in a purely pragmatic manner where your sole criterion in making decisions is efficiency. I like to emulate real structures and real systems (and I mean emulate, not replicate). But if you’ve read this blog at all, you know that I am not a strictly pragmatic player. Obviously, you could just skip the pretense and build your base floating in the air. What is needed is a more convincing way to design that first layer of background blocks and a staircase leading up to the single entrance to your base (which is technically floating off the ground, but it doesn’t look like it is). ![]() But sometimes, particularly if you are trying to build a big enough complex to house all your NPCs, stilts start to look a little silly. The thing is, visually this works well for log cabins and small to mid-sized buildings. You can walk under this building because wooden beams are a mid-ground block. Also, it may have had two doors: one on each side so you could leave in either direction without having to jump over your building.īuild some steps up to the door on the left and you have a decent starter shelter. But when you built your first building, it was probably a rectangle of wood, possibly with some stone wall background, a table and chair, a couple of torches, and a workbench. You have background blocks (walls), middle-ground blocks (furniture, wooden beams, etc.), and foreground blocks (the kind you cannot walk through, because your character is on the same plane as they are), and if you know what you are doing you can create some really interesting structures that play with perspective and appear to have depth. Terraria, being the two-dimensional side-scrolling wonder of a game that it is, has very little depth built into it. Well, it just so happens that I also play Terraria.Īnd today I want to share something I am in the process of building. Hold the phone! What is a Terraria post doing on this blog?! It looks like Harry Potter killing a bunny with a light saber while drowning in a pool of water. ![]()
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